student demonstrating assistive technologies

GOALS: To design games and activities with cutting edge virtual reality and motion tracking technology including Occulus Rift, Leap Motion Controller, and Kinect 2 for low cost and in-home rehabilitation of patients with stroke, cerebral palsy, and traumatic brain injury. The games and activities will be designed to improve hand-eye coordination, motor control, endurance, shoulder strength, range-of-motion, grasp strength, and coordination of grasp and reach.

KEY ELEMENTS: Games, embedded systems, virtual reality, motion capture, rehabilitation therapy, assistive technologies, sensors, object recognition, social networks, graphics, multi-media/mobile web applications, databases, user interface design.

RESEARCH ISSUES: Design of immersive games with emerging human-computer interaction devices; seamless motion tracking and sensing; integrating therapeutic interventions into games; effective feedback modalities; data and progress visualization; web-based/scalable programming; remote monitoring; patient-specific adaptations; machine learning algorithms.

MEETING TIME: Wed, 1:30 – 2:30

ADVISORS:

PARTNERS & SPONSORS: Keysight Technologies, Western Digital, IEEE

MAJORS, PREPARATION, INTERESTS:

  • ECE – Background/interest in embedded systems, wireless sensors, controls, (web) programming, computer games.
  •  CS – Background/interest in HCI/User-interface design, game design, vision processing, machine learning algorithms, (web) programming
  •  OT – Background/interest in developing new rehabilitative technologies, motion analysis, motor (movement) control and learning, neurological recovery, increasing independence of daily activities for individuals with disability